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	<title>Comments for Shazzam News</title>
	<atom:link href="http://blog.shazzam-tool.com/index.php/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.shazzam-tool.com</link>
	<description>A place to talk about upcoming changes, new features, bug fixes</description>
	<lastBuildDate>Thu, 15 Jul 2010 23:57:58 -0700</lastBuildDate>
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		<title>Comment on Shazzam 1.3 &#8211; Eighty sample shaders included by Shazzam News &#187; Blog Archive &#187; Shazzam 1.3 &#8211; Feature Overview</title>
		<link>http://blog.shazzam-tool.com/index.php/2010/07/shazzam-1-3-eighty-sample-shaders-included/comment-page-1/#comment-19176</link>
		<dc:creator>Shazzam News &#187; Blog Archive &#187; Shazzam 1.3 &#8211; Feature Overview</dc:creator>
		<pubDate>Thu, 15 Jul 2010 23:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shazzam-tool.com/index.php/2010/07/shazzam-1-3-eighty-sample-shaders-included/#comment-19176</guid>
		<description>[...] Over 80 sample shaders [...]</description>
		<content:encoded><![CDATA[<p>[...] Over 80 sample shaders [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Morphing Images with Texture Map Pixel Shader by Shazzam News &#187; Blog Archive &#187; Shazzam 1.3 &#8211; Eighty sample shaders included</title>
		<link>http://blog.shazzam-tool.com/index.php/2010/07/morphing-images-with-texture-map-pixel-shader/comment-page-1/#comment-19175</link>
		<dc:creator>Shazzam News &#187; Blog Archive &#187; Shazzam 1.3 &#8211; Eighty sample shaders included</dc:creator>
		<pubDate>Thu, 15 Jul 2010 23:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shazzam-tool.com/index.php/2010/07/morphing-images-with-texture-map-pixel-shader/#comment-19175</guid>
		<description>[...] first shader I want to look at is the ApplyTextureMap.fx shader.&#160; There is a more detailed post about this shader on this site.&#160; ApplyTextureMap takes a second texture and morphs the pixels of the [...]</description>
		<content:encoded><![CDATA[<p>[...] first shader I want to look at is the ApplyTextureMap.fx shader.&#160; There is a more detailed post about this shader on this site.&#160; ApplyTextureMap takes a second texture and morphs the pixels of the [...]</p>
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	</item>
	<item>
		<title>Comment on Version 1.3 Shipped by Karl Shifflett</title>
		<link>http://blog.shazzam-tool.com/index.php/2010/07/version-1-3-shipped/comment-page-1/#comment-19174</link>
		<dc:creator>Karl Shifflett</dc:creator>
		<pubDate>Thu, 15 Jul 2010 23:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shazzam-tool.com/index.php/2010/07/version-1-3-shipped/#comment-19174</guid>
		<description>Walt,
Thank you very much for such a cool application and the hard work to bring it to the community.
Best to you,
Karl</description>
		<content:encoded><![CDATA[<p>Walt,<br />
Thank you very much for such a cool application and the hard work to bring it to the community.<br />
Best to you,<br />
Karl</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shazzam 1.3 &#8211; Feature Overview by waltritscher</title>
		<link>http://blog.shazzam-tool.com/index.php/2010/07/shazzam-1-3-feature-overview/comment-page-1/#comment-19137</link>
		<dc:creator>waltritscher</dc:creator>
		<pubDate>Thu, 15 Jul 2010 06:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shazzam-tool.com/index.php/2010/07/shazzam-1-3-feature-overview/#comment-19137</guid>
		<description>It was published about 8 hours after you asked question.  It&#039;s available now.</description>
		<content:encoded><![CDATA[<p>It was published about 8 hours after you asked question.  It&#8217;s available now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Feature list V1.3 &#8211; Remove dependency on DirectX SDK by Walt Ritscher's Blog : Shazzam Shader Editor 1.3 is now available</title>
		<link>http://blog.shazzam-tool.com/index.php/2010/07/feature-list-v1-3-remove-dependency-on-directx-sdk/comment-page-1/#comment-19117</link>
		<dc:creator>Walt Ritscher's Blog : Shazzam Shader Editor 1.3 is now available</dc:creator>
		<pubDate>Wed, 14 Jul 2010 18:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shazzam-tool.com/index.php/2010/07/feature-list-v1-3-remove-dependency-on-directx-sdk/#comment-19117</guid>
		<description>[...] Remove dependency on DirectX SDK [...]</description>
		<content:encoded><![CDATA[<p>[...] Remove dependency on DirectX SDK [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Morphing Images with Texture Map Pixel Shader by Shazzam News &#187; Blog Archive &#187; Shazzam 1.3 &#8211; Feature Overview</title>
		<link>http://blog.shazzam-tool.com/index.php/2010/07/morphing-images-with-texture-map-pixel-shader/comment-page-1/#comment-19114</link>
		<dc:creator>Shazzam News &#187; Blog Archive &#187; Shazzam 1.3 &#8211; Feature Overview</dc:creator>
		<pubDate>Wed, 14 Jul 2010 18:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shazzam-tool.com/index.php/2010/07/morphing-images-with-texture-map-pixel-shader/#comment-19114</guid>
		<description>[...] 40 new texture maps added for multi input shaders [...]</description>
		<content:encoded><![CDATA[<p>[...] 40 new texture maps added for multi input shaders [...]</p>
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	<item>
		<title>Comment on Shazzam 1.3 &#8211; Feature Overview by Nokola</title>
		<link>http://blog.shazzam-tool.com/index.php/2010/07/shazzam-1-3-feature-overview/comment-page-1/#comment-19078</link>
		<dc:creator>Nokola</dc:creator>
		<pubDate>Tue, 13 Jul 2010 23:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shazzam-tool.com/index.php/2010/07/shazzam-1-3-feature-overview/#comment-19078</guid>
		<description>Great work! When will you publish it?

The current http://shazzam-tool.com/publish.htm points to 1.2!!!!

I can&#039;t wait to try it out!</description>
		<content:encoded><![CDATA[<p>Great work! When will you publish it?</p>
<p>The current <a href="http://shazzam-tool.com/publish.htm" rel="nofollow">http://shazzam-tool.com/publish.htm</a> points to 1.2!!!!</p>
<p>I can&#8217;t wait to try it out!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Feature list V1.3 &#8211; Remove dependency on DirectX SDK by Shazzam News &#187; Blog Archive &#187; Shazzam 1.3 &#8211; Feature Overview</title>
		<link>http://blog.shazzam-tool.com/index.php/2010/07/feature-list-v1-3-remove-dependency-on-directx-sdk/comment-page-1/#comment-18950</link>
		<dc:creator>Shazzam News &#187; Blog Archive &#187; Shazzam 1.3 &#8211; Feature Overview</dc:creator>
		<pubDate>Sun, 11 Jul 2010 05:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shazzam-tool.com/index.php/2010/07/feature-list-v1-3-remove-dependency-on-directx-sdk/#comment-18950</guid>
		<description>[...]       &#171; Oh, shiny! Animated Mandelbrot shader effect Feature list V1.3 &#8211; Remove dependency on DirectX SDK [...]</description>
		<content:encoded><![CDATA[<p>[...]       &laquo; Oh, shiny! Animated Mandelbrot shader effect Feature list V1.3 &ndash; Remove dependency on DirectX SDK [...]</p>
]]></content:encoded>
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		<title>Comment on Shazzam 1.3 &#8211; Coming soon with PS_3_0 by Shazzam News &#187; Blog Archive &#187; Shazzam 1.3 &#8211; Feature Overview</title>
		<link>http://blog.shazzam-tool.com/index.php/2010/06/shazzam-1-3-coming-soon-with-ps_3_0/comment-page-1/#comment-18946</link>
		<dc:creator>Shazzam News &#187; Blog Archive &#187; Shazzam 1.3 &#8211; Feature Overview</dc:creator>
		<pubDate>Sun, 11 Jul 2010 03:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shazzam-tool.com/index.php/2010/06/shazzam-1-3-coming-soon-with-ps_3_0/#comment-18946</guid>
		<description>[...] Write more complex shaders with the PS_3 specification [...]</description>
		<content:encoded><![CDATA[<p>[...] Write more complex shaders with the PS_3 specification [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Community by Eli Schleifer</title>
		<link>http://blog.shazzam-tool.com/index.php/community/comment-page-1/#comment-12362</link>
		<dc:creator>Eli Schleifer</dc:creator>
		<pubDate>Mon, 19 Apr 2010 03:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shazzam-tool.com/?page_id=142#comment-12362</guid>
		<description>I am looking for a Monochrome effect to apply to content that will preserve the transparency channel. The monochrome effect that is included with Shazzam discards the alpha channel and shows it as black. I would love to be able to take transparent pngs in monochrome and preserve the alpha element. How complicated would that be?</description>
		<content:encoded><![CDATA[<p>I am looking for a Monochrome effect to apply to content that will preserve the transparency channel. The monochrome effect that is included with Shazzam discards the alpha channel and shows it as black. I would love to be able to take transparent pngs in monochrome and preserve the alpha element. How complicated would that be?</p>
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