Feed on
Posts
Comments

Category Archive for 'Uncategorized'

The list of sample shaders included in Shazzam Shader Editor continues to grow.   Thanks to our growing community of users we continue to get shader submissions.  Ten of the shaders in this release were contributed by you.  Thank you!
BTW, if you think you have a great shader send it to me (see link on sidebar).
Generative [...]

Read Full Post »

Version 1.3 Shipped

Cue the trumpets, play the fanfare.
Shazzam Shader Editor 1.3 is now available on shazzam-tool.com (July 14th, 2010.

Read Full Post »

It seemed like such a good idea at the time.

How did Shazzam ended up with a dependency on the DirectX SDK?  You see there’s a couple ways to compile a pixel shader in DirectX.  The technique you frequently see mentioned is to use the command line utility called FXC.exe.   FXC works great but there [...]

Read Full Post »

I’ve added a new page to the shazzam-tool.com blog.  It contains links to Silverlight/WPF projects that used Shazzam during the development cycle.
http://blog.shazzam-tool.com/index.php/community/
How are you using Shazzam?
I’m amazed at the applications that are being created with pixel shaders.  Shazzam plays a small part in the development lifetime of some of these projects.
Do you have your own [...]

Read Full Post »

Shazzam spotted at MIX10

Wow,  Shazam was mentioned during the MIX10 keynote.  Much to my dismay however it wasn’t our beloved Shazzam pixel shader tool.  No, there is another application lurking out there with a very similar name (note the subtle difference in the spelling) .  Back when Shazzam (the pixel shader utility) was released I didn’t know there [...]

Read Full Post »

The testing UI in Shazzam is a popular feature.  I get a lot of email commenting on how nice it is to see the shader effects applied in real time.
The top half of the Shazzam screen is where you find all the sample test items.  This includes six sample images.

Figure 1: Sample image tabs.
 
You [...]

Read Full Post »

One of my favorite new features in Shazzam 1.1 is the HLSL meta data tags.  Shazzam reads a small set of optional XML tags embedded in your HLSL and uses this meta data to inject information into your generated class.  Plus there are tags for setting default, minimum and maximum values that propagate to the [...]

Read Full Post »

Shazzam 1.1 Coming Soon

Shazzam development is moving again
[reposted from wpfwonderland]
Shazzam is changing. There hasn’t been much improvement to Shazzam this year and that’s a shame.  Especially since there is an influx of Silverlight developers exploring the benefits that pixel shaders bring to their projects.
Many of you have discovered Shazzam via enthusiastic support from the WPF and  Silverlight community.  [...]

Read Full Post »

Shazzam News – Dedicated blog

I’ve been posting about Shazzam for over a year on my WpfWonderland blog.  Now that Shazzam version 1.1 is about to be released I figure that it is time to setup a dedicated blog. 
News and discussion regarding the Shazzam Pixel Shader Utility.

Yes, that’s the goal.  To have a place to describe upcoming changes, bug [...]

Read Full Post »