Posted in Shazzam on Feb 26th, 2010
I get a lot of email regarding Shazzam. One constant request from the community is to add multi-input shaders. I’m happy to announce that you can now use up to three additional input samples in your shader definition.
First Look
I’ll start by looking at a simple example. I’m using the MultiInput_MergeImages.fx sample included in Shazzam 1.2.
First, [...]
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Posted in Shazzam on Feb 24th, 2010
I’ve added more shaders to the sample folder bringing the total count to nearly forty Here is a quick overview.
ParametricEdgeDetection
We’ve got more contributions from the community. Rene Schulte (http://kodierer.blogspot.com) sent over a few of his latest creations.
Figure 1 – Original Image.
Figure 2 – ParametricEdgeDetection
Rene has posted a nice [...]
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Posted in Shazzam on Feb 20th, 2010
Learn more about the features available in Shazzam 1.2.
New shaders added
Even more shaders
Multi-input shaders
Sample UI and Media
Image stretch
Tutorials
Bug fixes and other enhancements
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Posted in Shazzam on Feb 20th, 2010
There are a handful of new WPF pixel shaders available in our Shazzam Pixel Shader Editor.
WaveWarper
WaveWarper applies a wavy pattern to the input. This shader was contributed by Timmy Kokke (http://blog.timmykokke.com)
Figure 1 – Original Image.
Figure 2 – WaveWarper.
Figure 3 – Wavewarper with finer grain waves.
SketchGranite and SketchPencilStroke
These two [...]
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Posted in Shazzam on Feb 19th, 2010
I’ve uploaded the newest version of Shazzam to the Shazzam-Tool.com servers. The version number for this release is a minor change (1.2.0.21). but are many interesting updates in the product. Look for more blog posts on this site for details regarding the new features.
If you have Shazzam installed on your computer it will attempt an [...]
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Posted in Help, Shazzam on Oct 11th, 2009
Silverlight and WPF are different beasts. The similarities between the two is high, but there are enough differences to foul you up now and then.
Choose your platform preference
There is a new addition to the Settings pane. The code generation engine will consider your desired platform when generating the .NET classes.
Figure 1: Target Framework setting.
As [...]
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Posted in Help, Shazzam on Oct 11th, 2009
Learn more about the features available in Shazzam 1.1.
HLSL Meta Tags – Controlling defaults
Better Edit Controls
Animation
Better Silverlight Support
Install your own copy of the free Shazzam Pixel Shader Utility here.
Some video tutorials are available also.
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Posted in Help, Shazzam on Oct 11th, 2009
Creating shaders is fun. But it’s more thrilling to see what your new shader can do. Shazzam has a testing screen for just that purpose, giving you a place to experiment with your effect, just choose the ‘Change Shader Settings’ tab.
Figure1 : Change Shader Settings tab.
The Edit Shader Property control
What happens when you compile [...]
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Posted in Help, Shazzam on Oct 7th, 2009
In HLSL code you can create input parameters of various datatypes. Here’s one of the simplest scalar types, the float.
float – 32-bit floating point value.
There are a number of vector types too.
float2 – two dimensional float vector. float3 – three dimensional float vector. [...]
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