Changes for Shazzam v.1.4 Color Picker Shazzam has always had a color picker. In v1.3 it lives on the Plugin pane on the left side of the application. That location is temporary, it was placed there in the first release due to the product schedule. But that is not where it really belongs. It should [...]
Category Archive for 'Shazzam'
Output directory and file changes for Shazzam v1.4
Posted in Shazzam on Dec 15th, 2011
The changes have started for the next version of Shazzam. File Output I’ve revamped the output directory implementation to make it easier to find related shader files. When a shader is compiled in Shazzam there are four files created. For example, let’s say you are working with the Bands.fx file. The fx file contains your [...]
The last release of Shazzam (version 1.3) was in July of 2010. Version 1.3 had a lot of good updates and has been well received in the community. I’ve been very happy with the outcome and the current version is very stable. I’ve given a lot of thought to the future of Shazzam. I’ve always [...]
.NET pixel shaders support up to 4 input textures. In the jargon of GPU shaders, a texture is the input (image, Silverlight Ui, etc) that is sampled before returning the new pixel color value. One common effect used in shaders it to alter the look of the main image by using a second texture as [...]
Learn more about the features available in Shazzam 1.3. Remove dependency on DirectX SDK Write more complex shaders with the PS_3 specification 40 new texture maps added for multi input shaders New Texture picker added to Try-out tab Over 80 sample shaders 20 tutorials added Changes to User Interface Rearrange Code and Tryout tabs Remember [...]
Shazzam 1.3 – Coming soon with PS_3_0
Posted in Shazzam on Jun 7th, 2010
We’re getting close to a release of the next version of Shazzam. This is the first in a number of articles describing the new features. Built on .NET 4.0 The latest version of .NET shipped in April. There is one key feature in WPF that we had to include in Shazzam 1.3. The PixelShader class [...]
Shazzam 1.2 offers four ways to stretch the view of your samples. Figure 1. the new Image Stretch menu. Examples of each of the Image Stretch modes. Figure 2: Original Image In the following screenshots the work area is deliberately sized to a narrow width in order to show the differences in the [...]
Korean Video Showcases Shazzam
Posted in Shazzam on Apr 3rd, 2010
공도’s 실버라이트 하기 좋은날 #26 Shazzam-tool로 픽셀셰이더 이펙트 만들기 That’s Korean for ‘Shazzam-tool making pixel shader effects’. Shazzam continues to appear on developer desktops around the world. Now our Korean fans have a video detailing how to use Shazzam. 왠지 오랫만에 기술적인 내용으로 돌아온 느낌이네요. 픽셀셰이더 이펙트는 아마 10회차에서 익스프레션 스튜디오 카페의 거북사마님이 잘 [...]
Shazzam 1.2 – Multi Input Shaders Added
Posted in Shazzam on Feb 26th, 2010
I get a lot of email regarding Shazzam. One constant request from the community is to add multi-input shaders. I’m happy to announce that you can now use up to three additional input samples in your shader definition. First Look I’ll start by looking at a simple example. I’m using the MultiInput_MergeImages.fx sample included in [...]
Shazzam 1.2 – Even more more sample shaders added
Posted in Shazzam on Feb 24th, 2010
I’ve added more shaders to the sample folder bringing the total count to nearly forty Here is a quick overview. ParametricEdgeDetection We’ve got more contributions from the community. Rene Schulte (http://kodierer.blogspot.com) sent over a few of his latest creations. Figure 1 – Original Image. Figure 2 – ParametricEdgeDetection Rene has posted a nice post regarding [...]