.NET pixel shaders support up to 4 input textures. In the jargon of GPU shaders, a texture is the input (image, Silverlight Ui, etc) that is sampled before returning the new pixel color value.
One common effect used in shaders it to alter the look of the main image by using a second texture as a [...]
Category Archive for 'Shazzam'
Learn more about the features available in Shazzam 1.3.
Remove dependency on DirectX SDK
Write more complex shaders with the PS_3 specification
40 new texture maps added for multi input shaders
New Texture picker added to Try-out tab
Over 80 sample shaders
20 tutorials added
Changes to User Interface
Rearrange Code and Tryout tabs
Remember last shader [...]
Shazzam 1.3 – Coming soon with PS_3_0
Posted in Shazzam on Jun 7th, 2010
We’re getting close to a release of the next version of Shazzam. This is the first in a number of articles describing the new features.
Built on .NET 4.0
The latest version of .NET shipped in April. There is one key feature in WPF that we had to include in Shazzam 1.3.
The PixelShader class now [...]
Shazzam 1.2 offers four ways to stretch the view of your samples.
Figure 1. the new Image Stretch menu.
Examples of each of the Image Stretch modes.
Figure 2: Original Image
In the following screenshots the work area is deliberately sized to a narrow width in order to show the differences in the stretch modes.
Figure [...]
Korean Video Showcases Shazzam
Posted in Shazzam on Apr 3rd, 2010
공도’s 실버라이트 하기 좋은날 #26 Shazzam-tool로 픽셀셰이더 이펙트 만들기
That’s Korean for ‘Shazzam-tool making pixel shader effects’.
Shazzam continues to appear on developer desktops around the world. Now our Korean fans have a video detailing how to use Shazzam.
왠지 오랫만에 기술적인 내용으로 돌아온 느낌이네요.
픽셀셰이더 이펙트는 아마 10회차에서 익스프레션 스튜디오 카페의 거북사마님이 잘 소개해 주셨는데요,
그 때는 기본으로 [...]
Shazzam 1.2 – Multi Input Shaders Added
Posted in Shazzam on Feb 26th, 2010
I get a lot of email regarding Shazzam. One constant request from the community is to add multi-input shaders. I’m happy to announce that you can now use up to three additional input samples in your shader definition.
First Look
I’ll start by looking at a simple example. I’m using the MultiInput_MergeImages.fx sample included in Shazzam 1.2.
First, [...]
Shazzam 1.2 – Even more more sample shaders added
Posted in Shazzam on Feb 24th, 2010
I’ve added more shaders to the sample folder bringing the total count to nearly forty Here is a quick overview.
ParametricEdgeDetection
We’ve got more contributions from the community. Rene Schulte (http://kodierer.blogspot.com) sent over a few of his latest creations.
Figure 1 – Original Image.
Figure 2 – ParametricEdgeDetection
Rene has posted a nice [...]
Shazzam 1.2 – Feature Overview
Posted in Shazzam on Feb 20th, 2010
Learn more about the features available in Shazzam 1.2.
New shaders added
Even more shaders
Multi-input shaders
Sample UI and Media tabs
Image stretch
Tutorials
Bug fixes and other enhancements
Shazzam 1.2 – new shaders added
Posted in Shazzam on Feb 20th, 2010
There are a handful of new WPF pixel shaders available in our Shazzam Pixel Shader Editor.
WaveWarper
WaveWarper applies a wavy pattern to the input. This shader was contributed by Timmy Kokke (http://blog.timmykokke.com)
Figure 1 – Original Image.
Figure 2 – WaveWarper.
Figure 3 – Wavewarper with finer grain waves.
SketchGranite and SketchPencilStroke
These two [...]
New version of Shazzam available
Posted in Shazzam on Feb 19th, 2010
I’ve uploaded the newest version of Shazzam to the Shazzam-Tool.com servers. The version number for this release is a minor change (1.2.0.21). but are many interesting updates in the product. Look for more blog posts on this site for details regarding the new features.
If you have Shazzam installed on your computer it will attempt an [...]