I designed the shader loader to simplify loading shader files. I wanted to to have a list of shader fx files close at hand and just click on them to instantly open them in the editor. No clicking a file menu, no waiting for a dialog to open and close. It’s been a feature of [...]
Monthly Archive for April, 2012
I love writing shaders and experimenting with the shader properties on the Tryout tab. Before long, I’ll have a bunch of test animations running and find myself mesmerized by the artistic images playing on the screen. You can capture the active shader with the screenshot tool by pressing Ctrl-F2 at any time in Shazzam, even [...]
Writing displacement/distortion shaders is fun. You can produce some wild looking effects. I’ve added a black/white checkerboard to the preview section to make it easer to see the distorted results of the shader. Here’s a few examples using the new preview tab. This feature is part of the V1.4 release.
Posted in v1.4 on Apr 9th, 2012
All modern programming IDE have some form of auto-completion. Those of us that spend our time in Microsoft tools like Visual Studio are aware of their Intellisense (TM)engine. I use the Ctrl-Spacebar shortcut so often, the letters are fading on the tops of the keys on my keyboard. Wouldn’t it be awesome if we could [...]
The full screen mode in Shazzam has a few changes. V1.3 Here is a screen shot of full screen image in Version 1.3. Note that you can see the menu and toolbar on the left side. V1.4 Here is the full screen view in Version 1.4. Note that the menus and toolbar are hidden. Press [...]