The list of sample shaders included in Shazzam Shader Editor continues to grow. Thanks to our growing community of users we continue to get shader submissions. Ten of the shaders in this release were contributed by you. Thank you!
BTW, if you think you have a great shader send it to me (see link on sidebar).
Generative Shaders
There are a handful of generative shaders in Shazzam. Generative shader ignore any of the underlying pixels in the source and draw their own pixels. Take this Generative_Star.fx shader for example. It’s drawing a four pointed star.
Figure 1 – Generative_Star.fx
Figure 2 – Generative_Star property setters.
Figure 3 – Generative_Mandelbrot.fx
Figure 4 – Generative_Bands.fx
New and interesting shaders
I continue to find and invent new pixel shaders for Shazzam. Here are few of my new samples and some from the community.
First, a look at the original image.
Figure 5 – Original image.
The first shader I want to look at is the ApplyTextureMap.fx shader. There is a more detailed post about this shader on this site. ApplyTextureMap takes a second texture and morphs the pixels of the original. A common use for this in painting programs is to apply noise or canvas texture to the image.
Fiigure 6 – Morphed image.
Glass Tiles: This shader comes from Fakhruddin Faizal.
Figure 7 – GlassTiles.fx
PaperFold: From SilverlightShow
Figure 8 – Paperfold.fx
Circles: This is one of mine.
Figure 9 – Circles.fx
Figure 10 – Circles1.fx
FrostedOutline: Also from Fakhruddin Faizal.
Figure 11 – FrostedOutline.fx
I really like the frosted look on this sample image.
Figure 12 – Sample
Figure 13 – Sample with FrostedOutline applied.
Microsoft shaders
While I was working on the first version of Shazzam the WPF team released sample shaders on CodePlex. I contacted them and asked if I could include them in Shazzam and they gave me a enthusiastic ‘yes!”. So most of those shaders wound up inside Shazzam. Version 1.3 adds the Transition effects from Microsoft. But I’ll show you those shaders in another post.
Version 1.3 release date: July 14, 2010
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