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Monthly Archive for July, 2010

The list of sample shaders included in Shazzam Shader Editor continues to grow.   Thanks to our growing community of users we continue to get shader submissions.  Ten of the shaders in this release were contributed by you.  Thank you! BTW, if you think you have a great shader send it to me (see link on [...]

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Version 1.3 Shipped

Cue the trumpets, play the fanfare. Shazzam Shader Editor 1.3 is now available on shazzam-tool.com (July 14th, 2010.

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.NET pixel shaders support up to 4 input textures.  In the jargon of GPU shaders, a texture is the input (image, Silverlight Ui, etc) that is sampled before returning the new pixel color value. One common effect used in shaders it to alter the look of the main image by using a second texture as [...]

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It seemed like such a good idea at the time. How did Shazzam ended up with a dependency on the DirectX SDK?  You see there’s a couple ways to compile a pixel shader in DirectX.  The technique you frequently see mentioned is to use the command line utility called FXC.exe.   FXC works great but there [...]

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Shazzam 1.3 – Feature Overview

Learn more about the features available in Shazzam 1.3. Remove dependency on DirectX SDK Write more complex shaders with the PS_3 specification 40 new texture maps added for multi input shaders New Texture picker added to Try-out tab Over 80 sample shaders 20 tutorials added Changes to User Interface Rearrange Code and Tryout tabs Remember [...]

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Shazzam 1.3 is shipping next week, on July 12th, 2010.    Here’s a taste of the new Generative_Mandelbrot.fx.  This effect doesn’t use any of the pixels from the original source, hence the name Generative.  It uses the Mandelbrot  fractal algorithm, but it is not very recursive.  The animation is running in the Shazzam interface.   Now [...]

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