I’ve added more shaders to the sample folder bringing the total count to nearly forty Here is a quick overview.
ParametricEdgeDetection
We’ve got more contributions from the community. Rene Schulte (http://kodierer.blogspot.com) sent over a few of his latest creations.
Figure 1 – Original Image.
Figure 2 – ParametricEdgeDetection
Rene has posted a nice post regarding his ParametricEdgeDetection shader.
For Silverlight 3 I’ve implemented an edge detection post processing effect. It’s a parametric pixel shader, which performs a common image processing technique called convolution.
TransparentAlternatingPixels
This is another shader contributed by Rene. Read his blog post for information.
Figure 3- TransparentAlternatingPixels
OldMovie
This is the last contribution from Rene. This shader makes it easy to simulate an old film, complete with scratches, noise and flickering projector light. Once again Rene has a post explaining more.
Figure 4 – OldMovie shader applied to wmv file
Tiler
The Tiler effect duplicates your sample across rows and columns. You get a result similar to the TileBrush in WPF.
From A.Boschin
Figure 5 – Tiler brush with 3 row and 3 columns
Splinter
This is one of my sample effects. The idea for it came to me earler this week while testing the latest version of Shazzam.
Multi Input Shaders
We’ve finally added multi-input support to Shazaam. Multi-input support has been in the top 5 feature requests for a long time and it finally is here. Look for another post soon about this popular item. Props to nokola for providing the code that got this feature launched.
Oh, and if you have a pixel shader you want to share with the community just drop me a line and I’ll get it added to the project.
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