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Monthly Archive for February, 2010

I get a lot of email regarding Shazzam.  One constant request from the community is to add multi-input shaders.  I’m happy to announce that you can now use up to three additional input samples in your shader definition.
First Look
I’ll start by looking at a simple example.  I’m using the MultiInput_MergeImages.fx sample included in Shazzam 1.2.
First, [...]

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I’ve added more shaders to the sample folder bringing the total count to nearly forty Here is a quick overview.
ParametricEdgeDetection
We’ve got more contributions from the community.  Rene Schulte (http://kodierer.blogspot.com) sent over a few of his latest creations.
Figure 1 – Original Image.

Figure 2 – ParametricEdgeDetection

Rene has posted a nice [...]

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Shazzam 1.2 – Feature Overview

Learn more about the features available in Shazzam 1.2.

New shaders added
Even more shaders
Multi-input shaders
Sample UI and Media tabs
Image stretch
Tutorials
Bug fixes and other enhancements

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Shazzam 1.2 – new shaders added

There are a handful of new WPF pixel shaders available in our Shazzam Pixel Shader Editor.
WaveWarper
WaveWarper applies a wavy pattern to the input.  This shader was contributed by Timmy Kokke (http://blog.timmykokke.com)

Figure 1 – Original Image.

Figure 2 – WaveWarper.

Figure 3 – Wavewarper with finer grain waves.
SketchGranite and SketchPencilStroke
These two [...]

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New version of Shazzam available

I’ve uploaded the newest version of Shazzam to the Shazzam-Tool.com servers. The version number for this release is a minor change (1.2.0.21).  but are many interesting updates in the product.  Look for more blog posts on this site for details regarding the new features.
If you have Shazzam installed on your computer it will attempt an [...]

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