Silverlight and WPF are different beasts. The similarities between the two is high, but there are enough differences to foul you up now and then. Choose your platform preference There is a new addition to the Settings pane. The code generation engine will consider your desired platform when generating the .NET classes. Figure 1: Target [...]
Monthly Archive for October, 2009
Learn more about the features available in Shazzam 1.1. HLSL Meta Tags – Controlling defaults Better Edit Controls Animation Better Silverlight Support Install your own copy of the free Shazzam Pixel Shader Utility here. Some video tutorials are available also.
Creating shaders is fun. But it’s more thrilling to see what your new shader can do. Shazzam has a testing screen for just that purpose, giving you a place to experiment with your effect, just choose the ‘Change Shader Settings’ tab. Figure1 : Change Shader Settings tab. The Edit Shader Property control What happens when [...]
In HLSL code you can create input parameters of various datatypes. Here’s one of the simplest scalar types, the float. float – 32-bit floating point value. There are a number of vector types too. float2 – two dimensional float vector. float3 – three dimensional float vector. float4 – four dimensional float [...]
One of my favorite new features in Shazzam 1.1 is the HLSL meta data tags. Shazzam reads a small set of optional XML tags embedded in your HLSL and uses this meta data to inject information into your generated class. Plus there are tags for setting default, minimum and maximum values that propagate to the [...]
Shazzam development is moving again [reposted from wpfwonderland] Shazzam is changing. There hasn’t been much improvement to Shazzam this year and that’s a shame. Especially since there is an influx of Silverlight developers exploring the benefits that pixel shaders bring to their projects. Many of you have discovered Shazzam via enthusiastic support from the WPF [...]
I’ve been posting about Shazzam for over a year on my WpfWonderland blog. Now that Shazzam version 1.1 is about to be released I figure that it is time to setup a dedicated blog. News and discussion regarding the Shazzam Pixel Shader Utility. Yes, that’s the goal. To have a place to describe upcoming changes, [...]